I just purchased Train Simulations Mullan Pass today and the first act I’m running is “Boeing Train West Part 1†I’ve come up to the stalled grain train on the hill and followed the prompts to connect and push them to Blossburg. Is there another prompt when it’s time to push? The last one I see after connecting is about either switching cabs or staying in mine. I go to push and we really don’t go anywhere but mostly backwards and usually break a knuckle in the process. What am I doing wrong? Tips are very welcome :-)
TS Mullan Pass “Boeing Train West Part 1â€
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What version of ORTS are you using. I am having similar issues.
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I turned my computer off for the night but it should be the latest MG version. If I start pushing I break a knuckle or more times then not it starts rolling downhill and I break a knuckle.Comment
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Ok, I am using the same version as you and have the same issues. If I switch back to the 1.31 version, the activity works normally.
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It is a lot more useful to say i am using mg82 rather than the latest version.
When the conversation is revisited in some months time, no one will know what version you are running.
I will try with mg82.Comment
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I have just run the activity up to the broken train.
I got a number of coupler breaks of 1.2 million pounds at car 64from con file BNSF Dash 9-44CW 111car G-BENLVW 4hlp dp
As there are 2 dash9's ( 280,000lb ) on the front and 4 sd70ace's ( 700,000lb ) at car 82, I don't see how its possible to get a force of 1,2 million pounds at car 64.
I have posted a bug report at Elvas Tower asking about forces, which I think is the problem.
As the front 2 engines can only generate 280,000lb and the 4 aces can only generate 700,000lb and there are 82 cars between them, I don't see how its possible to get 1.2 million pound of force at car 64.Last edited by derekmorton; 11-30-2020, 01:16.Comment
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Hi Team,
The attached picture shows the couplers breaking on compression, if I read this correctly.
I am not sure this is what we want.
Comments please?Attached FilesComment
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I'm running the latest testing OR version (abeb7d51) and even with "break couplers" unticked I can't get the stalled train moving. Runs rather fast in reverse though..... Also does anyone else get the following on the OR log when running the Ash Grove Switching act?: Warning: {TileX:-12502 TileZ:14673 X:-28.4261 Y:1188.1 Z:-937.035} car spawner 2985 doesn't have connected road route between {TileX:-12500 TileZ:14672 X:570.6401 Y:1222.601 Z:676.6909} and {TileX:-12502 TileZ:14673 X:-35.1129 Y:1188.057 Z:-939.5806}Regards,
Nick
( ' boffin0_reprised ' on TikTok )
Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....Comment
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I get the train moving with notch 5, so you have something seriously wrong.
What fps are you getting? I get between 15 and 30.Comment
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Sorry I was ruining MG version 81 that I downloaded on 11-15. I didn’t realize 82 was out. I’m getting between 60-80 FPS on that activity so far.Comment
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Yep I used 1.31 and finally got going forward. I went as far as the end of the west siding at Blossburg then saved and quit because I have things to get done this morning. . My guess is the rest of the activity will be ran as the combined train or is there a point where you separate again?Comment
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I believe you stay coupled, because part 2 starts with the grain train pulling away ahead of you.Regards,
Nick
( ' boffin0_reprised ' on TikTok )
Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....Comment
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Much as I prefer operating as realistically as possible when I sim, I don't use the "Break Couplers" option in Open Rails. Here is why: OR currently has no method to "manage" mid-train or rear helpers (either DP or manned). All they can do is match the operation of the lead locomotives. That is NOT prototypical. The result is that the sim can create stresses that can be avoided in prototypical operation. Helper or DP operations, particularly on heavy or undulating grades requires that mid-train or rear locomotives be able to operate independently from the lead locos. In DP operations, this is accomplished by "building the fence"--that is, allowing the engineer to control his lead locos separately from the DP power. For example, when cresting a grade, the engineer may be shutting the throttles of the lead locos or even putting them into dynamic braking, while the mid-train ("swing") DP units and the rear DP units may still be in power shoving the rear of the train upgrade. OR can't currently emulate this (though I believe that it's being worked on).
There are some other "quirks" still in OR. For example, in prototype operation with MU locomotives (including DP units), the air compressors on all the units contribute to recharging the air lines--in OR only the lead unit(s) do, so brakes don't operate very prototypically. Put all of these factors together, and it's easy to exceed coupler strengths, etc. in OR, even if the simmer is operating the locos correctly. That is why I don't use the break couplers option currently.Comment






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